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What follows is a generic version of the rules for the
Eastern Kentucky Fantasy Football League. Each year, the rule book is tailored with
specific dates, locations, phone numbers, etc. We have also experimented with the number
of teams, and I personally believe that 12 represents the best blend. The $$ levels
assigned to fees, fines, etc. are, of course, entirely optional. Fantasy Football is
exciting with no funds involved. We have determined, however, that small prizes and awards
at the end of the season tend to enhance the experience. Feel free to use any or all of
these rules for your own fantasy league!
LEAGUE MAKEUP
The Eastern Kentucky Fantasy Football League shall be composed of 12 teams divided into
three divisions.
Those will be the Sirloin Division, the Ribeye Division, and the
Porterhouse Division. You will be assigned a division based on your team number,
which will be randomly determined prior to the draft.
SEASON
The Eastern Kentucky Fantasy Football League season will consist of fourteen regular
season weeks, two weeks of playoffs, and a Super Bowl during Week 17 of the NFL schedule.
Our season will start with Week One of the NFL schedule, and end on Week Seventeen.
DRAFT DAY
A day will be selected when all franchises can be represented by the owner, or a
representative selected by that owner. No team is allowed to draft for
another without express permission from the commissioner. Any team
not represented at the draft must make it's selections from the players remaining after
the draft.
The league commissioner will not be responsible for preparing an NFL roster nor
statistics for any franchise owner prior to the draft. Franchise owners should prepare for
the draft by purchasing a reputable football magazine on their own and prioritize a list
of players they wish to pick. They should be flexible, since many of the players an owner
likes may be selected by other franchises.
The draft order will be determined at random using a computer software program such as
Fantasy Football Draft Assistant. Draft order for all rounds shall be set up in such a way
that the odd rounds will be determined at random and the even rounds will be the reverse
of the previous odd round.
There are time limits involved with the draft:
 | Sixty seconds are allowed per pick |
 | If the time limit has been exceeded, the draft will proceed with the next team in line.
The team that was skipped will be added to the end of the round. |
 | Two minutes are allowed if the team has two consecutive picks. |
 | If a team exceeds the two-minute time limit for its consecutive picks, it must wait
until the
next two teams are allowed picks before being allowed to make its selection(s). |
 | A timing device will be used, and a warning given to the team that is selecting when
there
are 10 seconds to go.
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ROSTER
You will have a total of 16 players on your roster, divided into the
following categories. This number cannot change during
the season, although the individual players can. The breakdown of players is as follows:
2 Team Quarterbacks (Q)
3 Running Backs (R)
5 Receivers/Tight Ends (W)*
2 Team Kickers (K)
2 Defenses/Special Teams (D)
2 Coach/Offensive Team (C)
* Wide receivers and tight ends are considered to be the same, and can be used
interchangeably.
ROSTER CHANGES
There are several ways that your roster may change throughout the season. Obviously,
there will be a large number of "free agents" left un-drafted. You may end up
with a player best sent to the glue factory, at which point you may be regretting the day
you ever heard of him. No problem, you may have a waiver! To do this, you need to
determine which replacement player you want that is still on the free agent list. Then,
fill out the form here on this web site (preferred method), or call the
commissioner. In the event of two or more teams trying
to draft the same player, first-come, first-served. Bear in mind that your old player will
become a free agent and might be drafted by someone else, and may start to excel under a
different coaching philosophy. You can add/drop players as often as you wish during the
season, as long as your team maintains 16 players on the roster in the previously
explained positions. There is, however, a fee for this transaction (see below).
Trades between teams are also acceptable. Trading is only allowed until the beginning
of the 11th week. After that time, trades are not allowed, although add/drop is still OK.
The requirements for making a trade are similar to a waiver -- fill out
the form or call the commissioner, and the rosters must stay at the same levels. There is (of course!) a fee
for this, too. Additionally, the commissioner has veto power over any trades he deems as
against the best interests of the league. A dispute would then be determined by a majority
vote of the owners. In the case of the commissioner trading, the assistant commissioner
has veto power.
If you have a player go on injured reserve during the season, you must decide to either
bench him, or drop him and pick up someone else. A dropped player becomes a free agent.
LINEUP
Each week, you will have to submit a starting lineup from your roster. The positions
that you will fill are:
1 Q
2 R *
3 W *
1 K
1 D
1 C
* - You have the option to start one running back and four receivers
if you so desire.
Also, you will need to list 3 reserves on your bench. The reasons for this are
explained later.
SCORING
In order for your team to score, your individual players must score that week! The
method of scoring is as follows:
Individual Players
Passing
3 pts for passing touchdown, 0-50 yds
4 pts for passing touchdown, 51-75 yds
5 pts for passing touchdown, 76+ yds
1 pt for passing 2-pt conversion
1 pt for each 25 yds of total passing plus
2 pts bonus starting at 300 yds total passing and for each additional
50 yds thereafter
Receiving
6 pts for receiving touchdown, 0-50 yds
7 pts for receiving touchdown, 51-75 yds
8 pts for receiving touchdown, 76+ yds
2 pts for receiving 2-pt conversion
2 pts for each 25 yds total receiving plus
2 pts bonus starting at 100 yds total receiving and for each
additional 25 yds thereafter
1 pt per reception
Rushing
6 pts for rushing touchdown, 0-25 yds
7 pts for rushing touchdown, 26-50 yds
8 pts for rushing touchdown, 51-75 yds
10 pts for rushing touchdown, 76+ yds
2 pts for rushing 2-pt conversion
2 pts for each 25 yds total rushing plus
3 pts bonus starting at 100 yds total rushing and for each additional
25 yds thereafter
Kicking
3 pts for field goal, 0-40 yds
4 pts for field goal, 41-55 yds
5 pts for field goal, 56+ yds
1 pt for extra point kick
Penalties for Poor Performance
-2 pts for missed field goal, 0-40 yds
-1 pt for missed field goal, 41-55 yds
-3 pts for missed extra point kick
-1 pt for interceptions thrown
-1 pt for fumbles lost
Defense/Special Teams
6 pts fumble return touchdown, 0-50 yds
7 pts fumble return touchdown, 51-70 yds
8 pts fumble return touchdown, 71+ yds
6 pts interception return touchdown, 0-50 yds
7 pts interception return touchdown, 51-70 yds
8 pts interception return touchdown, 71+ yds
6 pts punt return touchdown, 0-40 yds
7 pts punt return touchdown, 41-65 yds
8 pts punt return touchdown, 66+ yds
6 pts kick-off return touchdown, 0-80 yds
7 pts kick-off return touchdown, 81-90 yds
8 pts kick-off return touchdown, 91-100 yds
6 pts blocked-kick return touchdown, 0-40 yds
7 pts blocked-kick return touchdown, 41-65 yds
8 pts blocked-kick return touchdown 66+ yds
1 pt for sack
1 pt for interception made
1 pt for fumble recovered
1 pt for blocked kick
2 pts for safety
3 pts total rushing yds allowed, 0-70 yds
2 pts total rushing yds allowed, 71-100 yds
1 pt total rushing yds allowed, 101-125 yds
3 pts total passing yds allowed, 0-150 yds
2 pts total passing yds allowed, 151-200 yds
1 pt total passing yds allowed, 201-250 yds
3 pts opponent allowed 0 total points
2 pts opponent allowed 1-7 total points
1 pt opponent allowed 8-14 total points
Coach/Offensive Team
3 pts for win over opponent
1 pt total rushing yards 126-175 yds
2 pt total rushing yards 176-225 yds
3 pts total rushing yards 226+ yds
1 pt total passing yards 201-300 yds
3 pts total passing yards 301+ yds
1 pt total points scored 22-35 points
2 pts total points scored 36-45 points
3 pts total points scored 46+ points
Your total points vs. your opponents total points will determine a win, and your
win/loss record will determine your division ranking.
STANDINGS
Each week, standings will be determined based on a teams overall win/loss record,
compared to the other teams in their division. If two teams have the same overall win/loss
record, division win/loss record will be the tie breaker. Total points scored for the
season will be the third tie breaker.
TIE BREAKERS
In the event of a tie, total reserve points will be compared to determine a winner. If
there is still a tie, a sudden-death system is used. This works by looking at the home
team's first reserve player. If he scores, home team wins. If he didn't score, we go to
the visiting team's first reserve. If he scores, visiting team wins. If he is scoreless,
we move on to the second reserves on each team in the same manner, and so on through the
four reserves. If there is still a tie, the game will be listed as a tie in the standings.
Obviously, this means you need to list your reserves in order each week in case of a tie.
LINEUP CHANGES
Once your weekly lineup has been turned in, changes are allowed up
until the start of the first game that week, regardless of whether
or not you have any players in that first game. If a player is injured
durin g a game, that's
tough -- no substitutions! If a player is listed as probable, maybe, or not a chance in
hell, and then doesn't play, and if you were silly enough to put him in the lineup, again
-- tough!
DEADLINES
You must turn in your lineup prior to the start
of the first game of the week. If there is a game on Thursday, Friday,
or Saturday, even if you have no players in that game, you
must still have your lineup in prior to the first game. The preferred
(and only "free") way to submit your lineup is to come to this
web site, click on "Owner's Lounge", "Submit Your
Lineup", and then click on your team name. (Please keep a copy of
your lineup, or else go to FILE|PRINT and print a copy before you submit
your lineup.) Alternately, you may email your lineup to commissioner@ekffl.com,
fax it to 606/886-0087, or call Terry or David at 606/886-0085. All of these methods, however, will result
in a $5 administrative fee since someone else will have to type in your
lineup!
If you fail to turn in a lineup at all, your previous week's lineup will be used. If
one of last weeks players is not playing this week (injury, rape charges, bye week), you
will also be fined for an ineligible player(s). You are also fined for an ineligible
player if you don't do your homework and you place an inactive player in your lineup. So,
be careful!
Any questions or concerns about scores must be brought to the commissioner's attention
by noon on Wednesday.
The commissioner (or his agent) will compile all point totals, wins, rankings, etc. by
Wednesday and will have this web site updated by Wednesday evening.
(Usually by Tuesday evening, but sometimes stuff happens!)
NFL BYE WEEKS
Each NFL team will have one idle week this season, which means that all of your players
will have to miss at least one game. Everyone has the same handicap, and that is one of
the reasons for the roster size. The idle players ride the bench that week (don't screw it
up -- $20 fine!).
FEES, FINES & PENALTIES
Payment will be made as follows:
 | Franchise Fee -- $200 |
 | Waivers -- $5 per person, per transaction (If you drop one player and pick up one player,
that's two people, two transactions -- $10.) |
 | Trades -- $5 per person, per transaction. Same example applies. In the event of a
2-for-1 trade,
one team would also have to pick up an additional player, and the other
team would have to drop an additional player. This involves
a total of 5 players and 8
transactions, which results in a total of $40
sent to the commissioner. The division of the
money is a matter to be settled by the owners involved. |
 | Late lineups -- $10 |
 | Ineligible player -- $30 (Does not count reserves.) |
 | Lineup not submitted via web site -- $5 |
 | All fees, fines & penalties will be listed on the weekly update sheets, and are due
upon receipt. Please remit promptly to avoid collection efforts!
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OFFICIAL PUBLICATIONS
For purposes of scoring, the EKFFL will be using Quick Stats to
provide electronic scoring results each week. In the unlikely event of a discrepancy, NFL.com
or the Lexington Herald-Leader print edition will be the
arbitration resource. In any event, the commissioner's ruling is final.
(So don't bug me!)
SCHEDULE
A schedule has been randomly generated that allows you to play each team in your
division twice, and the remaining eight teams once, for a total of 14 games in the regular
season. There will then be a 2 week playoff and then a final Super Bowl on week 17 of the
NFL schedule. This year, we are again playing double-headers. You will play 2
different teams each week, using the same lineup. This means you will play each team in
your division four times, and the remaining eight teams twice, for a total
of 28 games in
the regular season.
PLAYOFFS
We will use an 8 team playoff, comprised of the top two teams from each division, and 2
wild card teams. (The 2 remaining teams with the best records) The playoff schedule will
be as follows (best teams are home teams):
Week #15 -- Playoffs, Week 1
Best #1 team plays wild card #2
Second-best #1 team plays wild card #1
Remaining #1 team plays worst #2 team
Remaining #2 teams play
Week #16 -- Playoffs, Week 2
Winner with best record plays winner with worst record
Other 2 winners play
Week #17 -- Fantasy Bowl
Winners play for 1st and 2nd
Losers play for 3rd and 4th
TOILET BOWL
The remaining four teams will compete in the Toilet Bowl during Weeks
15 & 16. The objective of the Toilet Bowl playoff is to lose! The
final loser becomes the Toilet Bowl Champion! The playoff schedule will
be as follows (worst teams are home teams):
Week #15 -- Playoffs
Worst overall team plays the 9th best team
Second-worst team plays the 10th best team
Week #16 -- Toilet Bowl
The two losing teams play
The loser of this game becomes the Toilet Bowl Champion
PRIZE POOL
The franchise fees, transaction fees, fines and penalties will all go into a prize
pool. After expenses (expenses include, but are not limited to, copies, trophies,
league management software, Quick Stats, etc.; an itemized accounting will be available at the
post-season meeting), there will be an amount of money left for prize distribution as
follows: $50 per week (regular season only) for weekly high score and
$25/week for weekly 2nd-high score. Division winners
receive $50. Remaining playoff teams receive $25. The remainder will be split between the
first, second, and third place teams, 65%-25%-10%. Weekly high scores are paid each week,
with remaining monies paid at the end of the season.
ADDITIONAL RULES
In the event of other rules that may be needed throughout the season, the advisory
committee will make a binding decision, and those changes will be communicated via the
weekly updates, as well as here.
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